Showing more then 1k creatures in one stack now is correct Select spell region difference with spell icon exists no longer In the Wait interface players default names now change with player color change Hero movement path plotting on Puzzle Map seen no longer 'Move Hero' button disabling at turn start in some situations no longer present Placing the "entry point object on the map no longer causes the editor to freeze" Game results will not be submitted to ubi.com situation is no longer present Game no longer freezes on Ubi rating games when host is disconnected Game no longer freezes on sending results to ubi screen Note: If you have maps with same name in "C:\Program Files\Ubisoft\Heroes of Might and Magic V\Maps" folder and in the p2p's folder then the game will activate the map from game's folder. Support for p2p network in the game and in the editor (now maps can be loaded from shared folders without downloading, check the map editor documentation for more details) (!) Some fixes will take effect only after map restart, if loading from an older version save.
#Hero of might and magic 4 windows
Upon installation you can run the game either from windows start menu ('Start' -> 'All Programs' -> 'Ubisoft' -> 'Heroes of Might and Magic V' -> 'Heroes of Might and Magic V') or use 'Heroes.exe' file from the game installation directory (By default, the game will be installed into "C:\Program Files\Ubisoft\Heroes of Might and Magic V").Ĭhanges will not take effect if loading from the old save - Game restart will be needed.
#Hero of might and magic 4 Patch
Before installing Heroes of Might & Magic V patch 1.4 please close all other programs. Once the enemy knows a stealth hero is there, he cannot do much anymore.Please make sure that you are installing the right patch for you game version.ġ. The biggest problems with stealth are, that you can't use an army and that the entire 5 skill points you spent on it are countered by 5 skill points the enemy spends. The opponent may also use a stealth hero and use him to spot yours. Scouting is a decent choice for might heroes due to pathfinding, so the risk your stealth hero is discovered and captured is certainly there. Taking a single town likely has very little effect on large maps.Ī single hero, even a team of 7 mid-level heroes won't do much against a decent army on large maps
use a secondary hero to hunt your stealth hero down. As soon as you capture something, the opponent knows you have a stealth hero and will initiate countermeasures. There are several problems with using stealth beyond that: As experience is divided up for each hero, a team of 7 will be much lower level. While this is doable with a single hero, you can forget about creating a team. You are looking at roughly lvl 20 to have an effective stealth operative. Stealth can work as you describe for a single hero, but it requires quite a lot of experience to use, GM stealth already takes 10 skill points total, then you want pathfinding, combat, magic resistance and some magic. Is there something wrong with this skill that I don't understand? Do other choices outperform Stealth focus even at L/XL maps? By no means can it work on S and M maps, this scheme takes time to perform.
Also noticed that maps discussed are typically of M size, because playing an L/XL map would take too much real time. What's even better, someone playing L or XL maps against Chaos might expect a sudden sneak attack, but not from 7 heroes at a time.īut I noticed that this skill is overlooked and considered weak at Heroes IV forums. Yes, they will all be of lower level than one single hero, but they will have a bigger total of Skill points due to exponentially growing XP requirements for each subsequent level, and, more importantly, make more actions per move.